But I brought it up with Daev... if we should simple be given Ally/3 (OIS), Authority/ 1-3 'depending on character' instead of making us pay for the assets. As its the entire plot of the game is we are OIS Operatives... why should we have to buy it?
Sun, you'll forgive me but I'm struggling to reconcile the above with;
It is a unfortunate and slippery slope to begin giving exceptions and liberties to the rules as printed to various characters because "It just makes since". Where does it stop?
Ultimately like anything the story guide has to rule on this; the professions in the book are, as the devs have always said, guidelines on what people in certain professions should be expected to have. That being said, it states 'required qualities' as Authority (3) for a federal agent, so read into that what you will.
I took misfit (3) with my Zoner, but really, am I obliged
to? the only thing the Zoner asset
requires is either watched (3) or hunted (4) depending on registration status. Nonetheless it makes sense that anyone wearing the 'red armband' is a misfit, so she has it.
Tweaked's character had authority 1 as I recall because that's what I established as the level required for trainee agents and low level operatives in OIS Underground, and I wanted to establish a level of differentiation between professional agents and rookies.
I didn't give Annie any authority because, well, do you seriously think anyone would let someone like that have a badge?
A far more sensible system surely would be for folks to take law enforcement as a skill to represent their experience, and to have badges/armbands that when used/worn confer the asset/misfit qualities. That makes them situational, and it means that when you aren't wearing the armband, or waving your OIS warrant card around, people can disbelieve or be ignorant to your status.
It's all up to the story guide to structure the world as they see fit; as long as we're internally consistent I see no issues.