I must admit that I'm a little disappointed by the lack of comments (good or bad) on my work and the lack of many hits (55 as of this post, woefully low even for these forums). I know, it's just the first chapter and all fluff, but I was hoping my fellow CTechers had questions and/or suggestions. But that's just more time to work on chapter two, which is not going as easily as I'd hoped. Finding time to work on it is not easy, and the science behind some of the new technologies? I think I bit off more than I can chew faster than a little bit at a time. Particle physics, astronomy, materials science, there are so many things to learn and sort out, new ideas that require total re-writes, faulty logic that needs to be removed, it's hard to keep my head above the water of knowledge. Since writing whatever sounds good and not giving a flip about real, hard science is what Catalyst Labs does (and they ruined Shadowrun doing that, for which I will never forgive them) I'm going with FASA Corp's style of using actual, real science. And if you read SR3's Man & Machine supplement's intro, they'll make no bones about how hard that kind of thing is. Especially when dealing with highly theoretical sciences. Nanites do exist but nanoengineering is a very young discipline, astronomers can't agree on the nature of dark matter, and light (photons) is simultaneously waves and particles. Now throw in something as much metaphysics as physics as arcanotech and it's harder than it seems to keep things balanced between hard science and pseudo-science. Especially for diehard empiricists (myself included) who will nitpick everything to the point of becoming pariahs for daring question popular belief.