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Since the appearance of the Zone, hundreds of people have convinced themselves that it is some sort of conduit to God, Allah, Nirvana (not the band) etc. In defiance of NEG laws, they travel to the Zone on pilgrimages, seeking spiritual enlightenment. Several of the more charismatic of the pilgrims have built cults around themselves, and a few have attempted to set up small communities. All of these cultists have one thing in common - they're nuts.
Rather than fight the creatures of un-namable horror, they fall to their knees in supplication. Since most of the creatures that emerge from the Zone are little more than mindless eating machines, cultists usually end up being a light snack. Occasionally though, a more intelligent creature emerges, and sees the advantage of "playing God". The more organized cults remain in their master's good graces, by offering up sacrifices. These sacrifices are often kidnapped victims, but a cult member will do in a pinch.
The official NEG policy is to treat anyone found near the Zone as a victim, until they act otherwise. This makes for VERY tense encounters with any civilian near the Zone.
Basically, I'm modeling them after the followers of Thulsa Doom in the Conan movie.
So, what I'm looking for is the name given to all these cults by the military, not a particular group. I was thinking that there should be two different classifications; one for the really organized cults (that may be harboring a creature), and one for the random loonies that wander into the desert.
-Rescue the kidnapped victim before they are sacrificed (Imagine the players surprise when the "victim" they think they're saving opens up on them with an assault rifle for attacking his god).
-Rescue the CEO's daughter who has fallen for the cult leader. (yeah, also from Conan)
-Clear out a known hostile cult that has fortified an abandoned silver mine in the hills of southern NV.